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Macee

Two-Handed Blunt Weapon

Equipment for the following Jobs:
Thumb-crusader

Crusader

Thumb-bishop

Bishop

Thumb-priest

Priest

*Important Note: Skill effects may vary depending on weapon's Attribute (Water, Fire, Wind, Earth, Light and Darkness)

Weapon Regular Skill Special Skill
Icon Mace Apocalypse
Apocalypse
[Saint Tower] [Angel Fortress]
  • Water & Light PATK damage on one enemy
  • Max Hit Count: 5
  • MATK +1000 Light +500
  • Greatly increase damage for Dark & Fire based enemies
  • Consumes 11 EP
  • Support Magic: All allies' PDEF & MDEF is IMMENSELY increased. 1000 below taken damage is nullified (60s)
  • As the User's Light and Water increases, PDEF & MDEF also increases
  • Draws Considerable attention from enemies
Icon Mace Iber Crystal
Iber Crystal
[Self Sacrifice] [White Miracle]
  • Dark Recovery Magic: In exchange for own HP, slightly recover all allies Hp, except yourself
  • Consumes 5 EP
  • Light Recovery Magic: With 70% Probability, revive knocked down allies & recover the rest's HP
  • Recovery amount during revival is dependent only on Light
  • Draws considerable attention from all enemies
Icon Mace Crystal Phalanx
Phalanx
[Barrier Gain] [Heal Plus]
  • Support Magic: All allies' MDEF is slightly increased. Depending on Skill Lv, increased by 30~50 (60s)
  • Draws attention from all enemies
  • Consumes 5 EP
  • Recovery Magic: Recover all allies' HP
Icon Mace Garnet Phalanx
Garnet
[Magic Gain] [Healing Field]
  • Support Magic: All allies' MDEF is slightly increased. Depending on Skill Lv, increased by 30~50 (60s)
  • Draws attention from all enemies
  • Consumes 11 EP
  • Recovery Magic: With 25% Probability, revive knocked down allies and greatly recover the rest's HP
  • Draws considerable attention from all enemies
Icon Mace Elemental Mace
Elemental
[Hurricane Heal] [Sylph Barrier]
  • 'Element' Recovery Magic: All allies slightly gain HP
  • Consumes 11 EP
  • Support Magic: All allies' MDEF & 'Element' is IMMENSELY increased. 'Counter Element' Magic damage is decreased. 'Other 3 elements' become 0 (60s)
  • Draws considerable attention from all enemies
Icon Mace Rogue Mace
Rogue
[Ruby Gazer] [Sarl Impurity]
  • Dark & Light MATK on one enemy
  • Max Hit Count: 2
  • MATK +1000 Fire +500
  • Increased damage for light and wind based enemies
  • Consumes 7 EP
  • Support Magic: Except for yourself, all allies' EP is IMMENSELY increased. All allies' cooldown is IMMENSELY delayed (60s)
  • Draws considerable attention from all enemies
Icon Mace Pristine Mace
Pristine
[Holy Shock] [Holy Judgement]
  • Light MATK on one enemy
  • DMG Limit +20% MATK +1000 Light +500
  • Increased damage on Dark-based enemies
  • Enemies' MATK is slightly decreased (30s)
  • Consumes 5 EP
  • Light MATK on one enemy
  • DMG Limit +120% MATK +2500 Light +1250
  • Enemies' Defense power is not affected
  • Greatly increased damage for Dark-based enemies